Design that earns trust on first glance and rewards repeat use.
Algoramming provides UI/UX design services from Dhaka, Bangladesh for clients across the UAE, Qatar, Saudi Arabia, the US, the UK, and Australia. We design product interfaces that earn trust on first glance, from research and wireframes through high-fidelity design systems, and hand over production-ready files engineers can build from directly.
We design interfaces that make the smart choice the easy choice. Research, information architecture, interaction, and visual design, joined up, opinionated, and ready to engineer.
One senior team, one playbook, applied to the specialism your project actually needs. Each opens a full brief of its own: outcomes, deliverables, and the questions teams ask before signing.
A long-form view of what this service line actually means in practice, written for the people who buy it and the people who will live inside the product after launch.
Covered end to end4
01
UI/UX design services that earn trust on first glance
Good UI/UX design quietly removes friction between people and the choice you want them to make. The smart choice becomes the easy one, the empty state stops feeling like a dead end, and the moments that matter to your brand carry real weight. We treat research, information architecture, interaction design, and visual design as a single craft, not four silos. The work is opinionated, ready to engineer, and built around the few decisions that actually move retention or conversion. We are not interested in award-bait screens that test badly. We design for the people who will live inside the product every day.
02
From user research to a design system your engineers can ship
Every UI/UX design engagement starts with evidence. Interviews, analytics audits, and the jobs your users are hiring the product to do. We anchor the rest of the work in what we find, not in opinions over coffee. The deliverables include information architecture you can defend in a stakeholder meeting, high-fidelity prototypes you can test before a single line of code is written, and a reusable design system in Figma and code, with tokens, components, and contribution rules. Engineers do not have to translate from a static screen. They pull components that match the design system one-to-one.
03
Accessibility, conversion, and brand in one UI/UX design brief
Accessibility is not a finishing pass. Keyboard support, screen reader semantics, contrast, focus visibility, and motion preferences are part of the design language from the first wireframe. So is conversion. We agree the metrics that matter before we touch a Figma file, then we measure task success, time-to-value, and conversion on the screens that actually carry revenue. Brand sits on top of all of it. We respect convention where it speeds users up, and we push hard on the moments that define how your product feels, things like onboarding, empty states, and success screens that quietly do the heavy lifting.
Built for
Teams who recognise themselves here.
If one of these sounds like your situation, the rest of this page is calibrated for you. If none does, send a note anyway: we will tell you whether we are the right partner.
01Audience
Products that work but where conversion or retention has plateaued
02Audience
Founders shaping v1 before engineering picks up tools
03Audience
Established products that need a confidence-restoring redesign
What you get
Outcomes, not deliverables.
We measure success in shipped value, not Jira tickets closed. Every engagement is anchored to a small number of outcomes both sides can defend.
Two-week shipping rhythm
01
User research that points to the few decisions worth fighting for
02
A clear information architecture you can defend in a stakeholder meeting
03
High-fidelity prototypes you can test with real users before engineering
04
A reusable design system, in Figma and code, with tokens and components
05
Accessibility built in: keyboard, screen reader, contrast, and motion
What we deliver
Concrete artifacts, not slide decks.
These are the tangible things that land in your accounts at the end of an engagement. Everything lives in your repositories, your cloud, and your control from day one.
Ownership
Repositories, cloud, and domain stay yours
No proprietary tooling locks you in
Walk-away contract clause on every engagement
01
Artifact
Research synthesis, personas, and a design-principles document
02
Artifact
Information architecture, sitemap, and key user flows
03
Artifact
High-fidelity prototypes and a usable design system in Figma
04
Artifact
Tokens, components, and specs handed off as code-ready assets
05
Artifact
Pairing time with engineering during build to keep fidelity high
How we engage
Three shapes, one quality bar.
Match the engagement model to where your problem is today. The team, the cadence, and the standards do not change between shapes.
01 · Engagement
Project
Fixed scope · fixed price
Discover, design, build, launch, and hand over. One number, one date, one team accountable from kick-off to keys.
Best for: Clear brief, real deadline.
02 · Engagement
Retainer
Monthly · rolling backlog
A fixed senior allocation each month against a re-ranked backlog. Ship what matters every two weeks and review the plan together.
Best for: Priorities shift faster than annual plans.
03 · Engagement
Embedded
Per-engineer · monthly
We embed in your Slack, your repos, and your sprint board, on-camera daily, treated as your team for the duration.
Best for: In-house engineers who need senior horsepower.
Our process
Discover → Design → Build → Launch → Support.
The same playbook on every project. Boring, on purpose. Predictable, by design. The bead below traces the path we walk together, every time.
01Discover
→
02Design
→
03Build
→
04Launch
→
05Support
1
Discover
Interviews, jobs-to-be-done, analytics audits. We anchor design in evidence, not opinions.
Phase 01 / 05
2
Design
Information architecture first, then flows, then visuals. Every screen earns its place.
Phase 02 / 05
3
Build
Components are designed with tokens and states so engineers can ship without translating.
Phase 03 / 05
4
Launch
We pair with engineers during build, review the live UI, and tune what looked right in Figma but lands wrong in the browser.
Phase 04 / 05
5
Support
We run usability sessions, watch session replays, and ship iterative improvements.
Phase 05 / 05
Our toolkit
Pragmatic tools. Senior judgement.
The 10 tools below are the everyday kit our team reaches for on this service line. None of them are sacred; every choice is justified against the problem in front of us.
Interface
Application
Data and APIs
Cloud and delivery
01Figma
02FigJam
03Maze
04Hotjar
05Storybook
06Lottie
07Notion
08Adobe XD
09Principle
10Webflow
Common questions
Things teams ask before signing.
Have a different one? Send a single email; we usually answer within a business day.
Tokens (colour, type, spacing), components in Figma and code (Storybook), usage guidance, and contribution rules. It is a product, not a sticker sheet.
02Can you redesign an existing product?
Yes. We start with an audit covering usability, accessibility, brand, and growth data, and a redesign roadmap. We rarely recommend a big-bang rebrand; phased usually beats dramatic.
03How much do UI/UX design services cost?
Cost depends on how much research the work needs, the number of flows and screens, and whether you want a full design system in code. A short scoping call turns your goals into a firm quote and a clear list of deliverables.
04Do you work with clients in the UAE, Qatar, Saudi Arabia, the US, the UK, and Australia?
Yes. We work from Dhaka, Bangladesh with clients across the UAE, Qatar, Saudi Arabia, the US, the UK, and Australia. We overlap working hours for reviews and run the whole engagement remotely, from research through design handoff.
05What is the difference between UI design and UX design?
UX design is the structure: research, information architecture, and flows that decide what the product does and in what order. UI design is the surface: layout, type, colour, and interaction. We treat them as one craft, because a beautiful screen over a broken flow still fails.
06How long does a UI/UX design project take?
A focused design engagement usually runs four to eight weeks, depending on how much research is needed and how large the surface is. A redesign of a single flow can be quicker; a full product with a design system takes longer.