UI/UX design · Specialism 01 of 04

UI/UX Design and Prototyping

Interfaces designed and tested before they are built.

We design and prototype the product in Figma, test the risky screens with real users, and hand your engineers a decided, clickable design instead of a stack of static mockups.

Discipline
UI/UX design
Related
Design systems, Brand identity, UX audits
Cadence
Two-week shipping rhythm
Team
Expert engineers and designers
Source code
Yours from commit one

Trusted by city corporations, retailers and founders across the Gulf, Europe, Bangladesh and beyond.

Verified onClutch
Al Tawash Al Maliky TailoringThe Flutter WayDhaka North City CorporationAl Ataar Al Maliky TailoringNaqsha Mens TailoringSpecial TailoringDhaka South City CorporationAl Ataar Golden Tailoring & Trading974 TailoringTelehawks SolutionsAlgonize
A deeper look

Everything to know about UI/UX design.

Algoramming provides UI/UX design and prototyping in Figma for teams across the UAE, Qatar, Saudi Arabia, the US, the UK, and Australia. We research, design, and prototype the interfaces, test them with real users, and hand engineering a clickable, decided design, so the build starts from evidence rather than opinion.

Written for the people buying the product and for the people who will run it after launch.

01

Prototype the risky parts first, in Figma

The cheapest place to change your mind is a prototype. We design the flows that carry the most risk or uncertainty first, make them clickable, and put them in front of real users before engineering commits. That surfaces the confusions and dead ends while they cost a Figma edit rather than a sprint. By the time a screen reaches the build, the important arguments have already been settled with evidence.

02

A handoff engineers can actually build from

Good design does not end at a pretty screen. We hand over the states that real software has, empty, loading, error, and edge, along with interaction notes, spacing, and the tokens that keep it consistent. That detail is what stops the built product from quietly diverging from the design, and what lets engineering move quickly because the decisions are already made and documented.

Outcomes

Outcomes, not deliverables.

Success is measured in shipped value you can use, in two-week increments.

Two-week shipping rhythm
  1. 01

    Decisions settled on tested prototypes, not opinions in a meeting

  2. 02

    A clickable prototype your team and users can react to

  3. 03

    Fewer expensive changes discovered mid-build

  4. 04

    A design engineering can implement without guesswork

What we deliver

Concrete artifacts, not slide decks.

Everything lands in your repositories, your cloud and your control.

  • User research findings and key flows
  • Wireframes and high-fidelity UI in Figma
  • A clickable prototype of the core journeys
  • Handoff specs, states, and interaction notes
Process

The same expert team, the same playbook.

The first release is scoped to the smallest version that proves its worth. Everything after that is a measured increment.

01Phase 01 · 1 to 2 weeks

Discover

Interviews, jobs-to-be-done, analytics audits. We anchor design in evidence, not opinions.

02Phase 02 · 1 to 2 weeks

Design

Information architecture first, then flows, then visuals. Every screen earns its place.

03Phase 03 · two-week sprints

Build

Components are designed with tokens and states so engineers can ship without translating.

04Phase 04 · 1 week

Launch

We pair with engineers during build, review the live UI, and tune what looked right in Figma but lands wrong in the browser.

05Phase 05 · ongoing

Support

We run usability sessions, watch session replays, and ship iterative improvements.

Selected work

Software we are proud to put our name on.

Sparrow: A Serverless, Peer-to-Peer Photo and Video Sharing App
Photography · Social · Consumer App · Privacy · Real-time Communication · WebRTC · Mobile · 2026

Sparrow: A Serverless, Peer-to-Peer Photo and Video Sharing App

Sparrow is a serverless, peer-to-peer photo and video sharing app built by Algoramming. Your phone becomes a live host and the people you invite connect directly, so photos and videos stream device to device over encrypted WebRTC, never uploaded, never stored in the cloud.

0 Files uploaded to a server1,000+ Photos per sessionAndroid & iOS Platforms
Read the case study
From Storefront to Doorstep: How Algonize Gives Multi-Branch Businesses One Real-Time Command Center
Retail · E-commerce · Restaurants · Food Service · SME · SaaS · ERP · CRM · Delivery · 2026

From Storefront to Doorstep: How Algonize Gives Multi-Branch Businesses One Real-Time Command Center

Algonize is the cloud ERP, CRM and POS platform built in Dhaka for multi-branch retail shops, restaurants and delivery businesses. This case study shows how one real-time dashboard unifies sales, inventory, riders, loyalty and accounting across Android, iOS, macOS and the web.

3 Client apps6 Platforms8 Payment methods
Read the case study
From clients

Hear it from the people who run the software.

“We’re happy with the DSCC Waste Management System developed by their team. It has made our daily operations, data tracking, and reporting much easier to manage. The team was professional throughout the project, and their ongoing support has been really helpful whenever we needed assistance. Overall, a great experience working with them.”
Md. Sufi Ullah Siddik BhuiyanProject Director, Matuail Sanitary Landfill Development & Extension Project, DSCC
“We’ve been using their DNCC Vehicle Equipment Management System for almost a year, and it has made managing our equipment and stock records much easier. The team is professional, friendly, and always helpful whenever we need support. Overall, it’s been a really good experience working with them.”
Abul Hasnat Md. Ashraful AlamChief Executive Engineer, DNCC
“I've been using this CRM software for the last 2 years and it has truly transformed how we handle our operations. This software is a game-changer in terms of efficiency and functionality. A top-notch software solution that has exceeded our expectations. Really appreciate themselves. The after-service of their product is just outstanding.”
Iftekhar Hossain MunnaFounder, Al Tawash Al Maliky Tailoring
Why teams stay with us

A partner you can trust with the whole thing.

No sales layer, no junior swap-ins, no surprise invoices. This is what every client gets, in writing, before work starts.

01

Experienced people on the work

The engineer who scopes your project reviews every line that ships. Nobody is swapped out for a junior after the kickoff.

02

Costed before we build

A one-to-two-week discovery ends in an itemised plan. After that, two-week sprints, each with a recorded demo and a changelog you can forward to your board.

03

You own everything

Source code, infrastructure, domains and secrets live in your accounts from day one. A walk-away clause is written into every contract.

04

We stay after launch

Monitoring, incident response and small improvements, with a named human who answers. Urgent tickets under a maintenance contract are handled around the clock.

Ways to work together

Three shapes, one playbook.

Every engagement starts with a short discovery that ends in a costed, itemised plan. No rate-card surprises, no minimum-month lock-in.

Fixed scope · Fixed price

Project

Discovery through launch and handover, for one agreed price and date.

Best when the brief is clear and the deadline is firm.

Monthly · Fixed expert allocation

Retainer

A rolling backlog we re-rank together, with the same experienced people every month.

Best when priorities change faster than annual planning.

Per engineer · Monthly

Embedded

Our engineers join your Slack, repos and sprint board as part of your team.

Best when your in-house engineers need expert support.

Stack and toolkit

Pragmatic tools. Expert judgement.

Well-supported tools your future hires already know, chosen for the years of maintenance after launch.

Research
InterviewsMazeHotjarAnalytics
Design
FigmaFigJamDesign tokensPrototyping
Handover
StorybookTailwind CSSLottieSpecs and redlines
Validation
Usability testsA/B testsAccessibility auditsHeuristics
Industries we ship for
FintechSaaSE-commerceRetail and POSPublic sectorCRMERPEdTechHealthcareLogisticsReal estateMedia
FAQ

Things teams ask before signing.

Something else on your mind? Email us and a lead engineer answers within one business day.

Do you do research, or just visual design?

Both. The visual work is only as good as the understanding behind it, so we include the research and testing needed to make design decisions defensible.

Can you work from our existing brand?

Yes. We design within your brand, and flag where it needs tightening for product use, so the result feels like you rather than a template.

Will you also build what you design?

We can, and there is real value in the same expert team carrying a design through to code. We also hand off cleanly to an in-house or third-party team when that is what you need.

What is the difference between a wireframe and a prototype?

A wireframe is a static, low-detail layout that settles structure and content, before visual design. A prototype is clickable: it links screens so a person can move through the flow and you can watch where they hesitate. We use wireframes to decide layout and prototypes to test behaviour.

Which tools do you prototype in?

Figma for the great majority of work, from wireframes to clickable, high-fidelity prototypes, because it keeps design and handoff in one place your team can open. For motion or interaction that Figma cannot express, we prototype in code so the test is faithful to the real thing.

Do you test prototypes with real users before build?

Yes, and it is the point of prototyping. We put the risky flows in front of real users while changes still cost a Figma edit rather than a sprint, so the important arguments are settled with evidence before engineering commits.

Do we own the source code?

Yes. Source, infrastructure configuration and documentation are pushed to your repositories from day one, and the cloud accounts stay in your name. If we part ways, you keep everything and nothing stops working.

How do you price a project?

On scope. A one-to-two-week discovery produces an itemised estimate for a defined first release, so you see the full cost before committing to the build.

How long does a first version take?

A focused v1 usually takes three to six months, shipped in two-week increments you can test as they land. A clickable prototype typically exists within fourteen days of the brief.

Can you work in our timezone?

Yes. Our team works on GMT+6, with at least six hours of daily overlap with the Gulf, Europe, the UK, the US and Australia, and demos are recorded for anyone who missed the call.

What happens after launch?

We keep watching the metrics, respond to incidents and ship small improvements under a maintenance agreement, for as long as you want us. Runbooks and monitoring are in place from day one, so nothing depends on memory.

Explore the rest of UI/UX design

The discipline, and its other specialisms.

Go deeper on UI/UX design
Next move

Send the brief. We will take it from there.

Reply within one business day, NDA on request, and a free 30-minute discovery call before anything is priced.

ReplyWithin 1 business day
DiscoveryFree 30-min call
EngagementFixed scope or retainer
Overlap6+ hours, any region

support@algoramming.com · GMT+6