iOS and Android apps that feel native, and ship on schedule.
Algoramming designs and builds iOS and Android apps from Dhaka, Bangladesh for clients across the UAE, Qatar, Saudi Arabia, the US, the UK, and Australia. A single senior team ships native-feeling, cross-platform apps in Flutter, Swift, and Kotlin, tuned for weak networks and the app stores, and you own the source code throughout.
Mobile is where your users meet your brand most often. We build iOS and Android apps that are fast on weak networks, accessible on every screen, and careful with the small details people actually notice.
One senior team, one playbook, applied to the specialism your project actually needs. Each opens a full brief of its own: outcomes, deliverables, and the questions teams ask before signing.
A long-form view of what this service line actually means in practice, written for the people who buy it and the people who will live inside the product after launch.
Covered end to end4
01
Native-feeling mobile app design and development on iOS and Android
Mobile app design and development is the surface where most of your users actually meet your brand, every day. We build iOS and Android apps that feel native on the platform they land on. Smooth gestures, predictable navigation, accessibility wired in, and animations that respect the operating system rather than fighting it. Whether the right answer is Flutter, React Native, or fully native Swift and Kotlin depends on your team, your roadmap, and the hardware your app has to talk to. We start every engagement by helping you make that call honestly, then we ship a single coherent codebase, not three half-finished ones.
02
iOS and Android app development engineered for weak networks and real devices
A polished demo on a flagship phone proves very little. Real users open your mobile app on three-year-old devices over patchy mobile networks, on the bus, in lifts, at conferences. We engineer for that reality from day one. Offline-first behaviour where it matters, smart caching, graceful failure when an API call times out, and crash reporting that tells you what broke and where. Performance budgets live in CI, not in someone's head. Battery use, install size, and cold-start time get the same review treatment as features. The app that ships is the one your users will actually keep on the second screen of their home page.
03
App store launch and post-launch care for your mobile app
Half of a mobile app development engagement is what happens after the binary is signed. We handle App Store and Play Store submission, including the listing copy and assets, and we respond to reviewer feedback inside the same business day. Crash reporting, analytics, and basic A/B infrastructure are wired in before the first release. After launch you get a release pipeline that lets your team ship updates in hours instead of weeks, a monthly health report with the metrics that matter, and a backlog ranked by impact. Mobile is a long game, and the way we set it up is meant to be lived in for years.
Built for
Teams who recognise themselves here.
If one of these sounds like your situation, the rest of this page is calibrated for you. If none does, send a note anyway: we will tell you whether we are the right partner.
01Audience
Consumer brands whose customers live in their phones
02Audience
B2B teams equipping field workers and operations crews with a real tool
03Audience
Marketplaces and platforms that need an offline-friendly app
What you get
Outcomes, not deliverables.
We measure success in shipped value, not Jira tickets closed. Every engagement is anchored to a small number of outcomes both sides can defend.
Two-week shipping rhythm
01
Native-feeling apps on iOS and Android from a single, maintained codebase
02
Offline-first behaviour, smart caching, and graceful failure on weak networks
03
Push notifications, deep links, and analytics wired in from the first release
04
App Store and Play Store submission handled, including ASO copy and assets
05
A release pipeline that lets you ship updates in hours, not weeks
What we deliver
Concrete artifacts, not slide decks.
These are the tangible things that land in your accounts at the end of an engagement. Everything lives in your repositories, your cloud, and your control from day one.
Ownership
Repositories, cloud, and domain stay yours
No proprietary tooling locks you in
Walk-away contract clause on every engagement
01
Artifact
Native iOS and Android binaries in your App Store Connect and Play Console
02
Artifact
Reusable design system with platform-aware components
03
Artifact
Backend APIs, authentication, and offline sync where it matters
04
Artifact
Crash reporting, analytics, and a release pipeline you control
05
Artifact
Store submission, listing assets, and reviewer-feedback handling
How we engage
Three shapes, one quality bar.
Match the engagement model to where your problem is today. The team, the cadence, and the standards do not change between shapes.
01 · Engagement
Project
Fixed scope · fixed price
Discover, design, build, launch, and hand over. One number, one date, one team accountable from kick-off to keys.
Best for: Clear brief, real deadline.
02 · Engagement
Retainer
Monthly · rolling backlog
A fixed senior allocation each month against a re-ranked backlog. Ship what matters every two weeks and review the plan together.
Best for: Priorities shift faster than annual plans.
03 · Engagement
Embedded
Per-engineer · monthly
We embed in your Slack, your repos, and your sprint board, on-camera daily, treated as your team for the duration.
Best for: In-house engineers who need senior horsepower.
Our process
Discover → Design → Build → Launch → Support.
The same playbook on every project. Boring, on purpose. Predictable, by design. The bead below traces the path we walk together, every time.
01Discover
→
02Design
→
03Build
→
04Launch
→
05Support
1
Discover
We map the jobs-to-be-done, the device matrix, and the regulatory edges before kicking off design.
Phase 01 / 05
2
Design
We prototype core flows in Figma, validate with real users, and lock interaction details before build.
Phase 02 / 05
3
Build
We ship signed builds to TestFlight and internal testing every sprint, with crash reporting on day one.
Phase 03 / 05
4
Launch
We submit, respond to review feedback, and stage rollouts to catch issues before they reach everyone.
Phase 04 / 05
5
Support
We track crash-free sessions, A/B test what matters, and ship a steady stream of small improvements.
Phase 05 / 05
Our toolkit
Pragmatic tools. Senior judgement.
The 10 tools below are the everyday kit our team reaches for on this service line. None of them are sacred; every choice is justified against the problem in front of us.
Interface
Application
Data and APIs
Cloud and delivery
01Figma
02FigJam
03Android Studio
04Xcode
05VS Code
06TestFlight
07Firebase Console
08Sentry
09Lottie
10ClickUp
Common questions
Things teams ask before signing.
Have a different one? Send a single email; we usually answer within a business day.
Yes. We start with an audit of the codebase, store metrics, and crash trends. Then we propose a path (refactor, rewrite, or hybrid) with honest trade-offs.
02How do you handle App Store reviews and rejections?
We pre-validate the build against Apple's and Google's most common rejection reasons, write the submission notes carefully, and respond to reviewer feedback within the same business day.
03Do you cover backend and APIs too?
We do. Most apps need an API, auth, and storage. We design the contract first so the app and the server team move in lockstep.
04How much does it cost to build a mobile app?
Cost tracks the number of screens, whether you need offline sync and backend APIs, and how many platforms you launch on. A short discovery turns your feature list into a firm quote and points to the smallest version worth shipping first.
05How long does it take to launch an iOS and Android app?
A focused first release usually takes three to five months, including store submission on both platforms. We ship signed test builds every sprint, so you are trying the app on a real device long before the public launch.
06Can you build one app for both iOS and Android?
Yes. For most products a single cross-platform codebase in Flutter or React Native covers both stores well. We go fully native in Swift or Kotlin when the app leans hard on platform-specific hardware or performance, and we help you make that call up front.